Creating a turnout |
Step 1: Draw tracks approaching and through straight leg of turnout using C lines. | ![]() |
Step 2: From the straight leg of the turnout, draw diverging leg using B or D lines (as appropriate). | ![]() |
Step 3: A single track segment can have one turnout on each end. (True three-way and double-slip turnouts are not possible at this time; however, they can be fudged.) | ![]() |
Step 4: The completed turnouts. | ![]() |
Step 5: The completed turnouts in Play mode. | ![]() |
Creating a crossover |
Step 1: Draw parallel tracks. Ensure each segment is of equal length and that endpoints match. | ![]() |
Step 2: Select the segment from which the crossover is to start, and use B or D lines (as appropriate) to draw one segment connecting the parallel tracks. | ![]() |
Step 3: The completed crossover. | ![]() |
Step 4: The completed crossover in Play mode. | ![]() |